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RSS FeedsDestiny 2 Director: 'There Can Be Only One' Gambit Mode
(GameSpot Wii News)

 
 

14 august 2019 03:15:14

 
Destiny 2 Director: 'There Can Be Only One' Gambit Mode
(GameSpot Wii News)
 


The last year of Destiny 2 has seen developer Bungie execute on a series of experiments with the way its live-service action-MMO delivers new content. Three content drops over the last year, part of the game`s Annual Pass, have seen new activities and mechanics added to the game and a big expansion on ways to level up in the game. Now we know that those mechanics might not all be permanent additions to the game--and first on the chopping block is one of the two versions of Destiny 2`s Gambit mode.Destiny 2 director Luke Smith gave a huge look back over the last year of Destiny 2 in a new post on Bungie`s blog, dubbed `Director`s Cut.` It`s actually the first of multiple parts taking a hindsight view on Destiny 2`s second year of content and the improvements the developer could make in the future. In the post, Smith looks back at Season of the Drifter and its signature activity, Gambit Prime, and the way it improved on the original version of Gambit added in the Forsaken expansion. Smith also suggested that eventually, one of those modes would be removed.`In the future, we`re going to have to make a choice: Which Gambit is the Highlander of Gambits. Prime or Classic,` Smith wrote. `This isn`t just about removing stuff from Destiny 2--but the game cannot grow infinitely forever--it`s about focusing refinements and evolutions to the Gambit ecosystem. We think Gambit is sweet and deserves more ongoing support and we want to ultimately focus that support on whichever mode ends up being the Highlander. There can be only one.`Destiny 2 Dev Explains How Microtransactions Are Good For The GameSmith also noted feedback from Destiny 2 players that the Season of the Drifter was too focused on the Gambit activities. Gambit Prime itself had a problem as well--it was meant to encourage players to take on different play styles during matches, based on specific armor sets. But that armor wound up being difficult to get for many, which meant that not everyone got to experience Pr ...


 
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