Vane opens in a storm, as the small child you`re controlling is buffeted by strong winds and must figure out the path forward. Invisible walls stop you from going the wrong way, a lot of the debris flying around is clearly floating up through the floor, and the ambiguities of the scene--you´re not told anything about your character or their situation--make it hard to get invested. Vane doesn´t make a strong first impression.After this brief opening, you`re thrown into a new sequence where you`re playing as a bird. You take flight and soar through a huge environment, looking for the distant sparkles of windsocks that you need to find and land on so as to meet and unite other birds. This is all communicated wordlessly, and despite the enormity of the environment those sparkles signpost where you need to go and what you need to do. The controls take some getting used to, but it feels great to be let loose on a huge expanse after that earlier, restrained experience. This opening represents the duality of Vane, a game that occasionally feels epic and exciting but which is also burdened by moments of sluggishness, all manner of glitches, and a camera that refuses to behave.The child you control can, for reasons unexplained, turn into a bird, morphing if you jump off a high ledge. If the bird comes close to the gold dust that appears in several places throughout the game world, it turns back into the kid. This mechanic is used to good effect early on as you fly around various environments switching between the two forms to progress. This is Vane at its best, as you come to grips with the strengths and weaknesses of both forms and figure out the way forward.But in the game`s back half, the bird form is largely put aside. You spend most of your time in human form, moving slower and exploring your environments on foot. Your ability to interact with the world is limited--you can jump, there`s a seldom-used interact button, and you can use a `call` button to call to other b ...
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