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RSS FeedsVenom Director Ruben Fleischer Interview: Full Q&A
(GameSpot PC News)

 
 

13 october 2018 00:12:07

 
Venom Director Ruben Fleischer Interview: Full Q&A
(GameSpot PC News)
 


Venom is finally here, and the verdict is in: While critics weren`t crazy about the gooey, writhing mess of a movie--including our own review--fans have spoken loudly with their wallets. And Venom is a hit.We already broke down Venom`s after credits scenes, plus all the Easter eggs and references you might have missed. And we chatted with Venom director Ruben Fleischer about the challenges of making Venom without Spider-Man.Venom may be kind of a mess, but it turns out the movie`s mix of action and comedy, its faithful treatment of the symbiote itself, and Tom Hardy`s unique performance were enough to win many fans over. Even if Venom feels like a pre-MCU comic book movie from the early 2000s, that doesn`t make it bad.When we spoke with Fleischer, we covered more than just the lack of Spider-Man and that unfortunate plot hole. Read our full Q&A with the director below.I think the coolest thing about the movie is that Venom actually looks and feels like Venom, and I wanted to ask about your approach to the visuals and how you got it there.I really appreciate you saying that, because we worked really hard to make sure that Venom felt like he just leaped off the pages of the comic books. And I think that in deciding to have a fully CG Venom, it freed us up to be able to make him accurate scale and size and mass, and also allowed those incredible transformations, where Eddie becomes Venom. But yeah, it all started with the comics. I went through some of my favorite panels and pulled a bunch of reference and worked with this company called Legendary to design a 3D model of the character. That took some time to get right.You take a 2D image, and then to bring it to life in 3D, you have to make sure it looks right from all angles. But what was important to me were the eyes, the mouth, the tongue, the scale, the mass, the posture. And then once we had a model that we were happy with, then it was Double Negative`s job to bring him to life and then to animate him and try ...


 
8 viewsCategory: Entertainment > Games > PC
 
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