More details on Call of Duty: WWII`s multiplayer have come to light. Whereas past games like Black Ops III and Infinite Warfare featured boost-jumping and other futuristic maneuvers, Call of Duty: WWII is a return to the `roots` of the series, featuring weapons and maps authentic to the time period.`This arsenal of World War II weapons and the signatures of those weapons were really uniquely defined,` Sledgehammer Games boss Michael Condrey told GamesRadar (via CharlieIntel). `Obviously, we have the classics that people know and love like the SMG-44 and the Garand, the rifles, the SMGs like the Thompson or the Grease Gun--but clearly shotguns and LMGs meant things, and the battlefields would respond.`In terms of the maps, Condrey teased that Call of Duty: WWII will have `really unique` maps, which will take players to `iconic locations from around the globe,` including Normandy on D-Day.`There`s so many real varied engagements in World War II that really lend itself well to saying, `Hey, these were real battle sites, they were very different in their strategy and we have a real world arsenal of weapons that you will have to manage in order to be successful there,`` he said.As you`d expect, Condrey is very enthusiastic about Call of Duty: WWII`s multiplayer.`For fans in general, a return to the strategic, grounded fast action of multiplayer where we began? Frankly, people are going to go bananas,` he said. `It`s going to be great.`The multiplayer also includes a new mode called War. Condrey said this takes the form of a `series of objective-driven conflicts,` which sounds something like Battlefield 1`s Operations.And as for the new Headquarters space, which has been likened to Destiny`s Tower, Condrey said Headquarters is where players will go `to be social.` He said `dozens` of characters can interact in `new ways` while inside Headquarters. Condrey used World of Warcraft`s Orgrimmar area as an example of what Headquarters may feel like.`I remember the impact of ...
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