Home
Search:
1146 feeds
357 categories
0 articles (<24 hours)
29 registered users

Use the Mobile version
Mobile

Follow our Twitter feed

View our Linkpartners
Links

Username:
Password:

Register | Retrieve


RSS FeedsFallout Boss On What He Likes About Overwatch And An Update On Fallout 4 VR
(GameSpot PC News)

 
 

20 february 2017 13:31:25

 
Fallout Boss On What He Likes About Overwatch And An Update On Fallout 4 VR
(GameSpot PC News)
 


Bethesda Game Studios director Todd Howard recently spoke to GameSpot about a number of things in advance of his induction into the Academy of Interactive Arts & Sciences Hall of Fame later this week. In our interview, Howard told us he`s been playing a lot of Blizzard`s Overwatch lately and why he enjoys its story. He also discussed the VR version of Fallout 4, which is one of the seven projects that Bethesda Game Studios currently has in development.On Overwatch And Its Story:`I play a lot of Overwatch. I think it`s a phenomenal game. That`s an interesting one. I think Blizzard has done a masterful job with how they`ve given you the characters in this world that you love through their short videos and in the game. Overwatch is a game you would not--it shouldn`t have a good story. But it does. And it`s very compelling.`On Fallout 4`s VR Version:`It`s been incredibly exciting. The challenges have more to do with how you move through the world. What we`re doing right now is we`ve taken the entirety of Fallout 4 into VR and there is still work to do. But the promise of that, the `OK, I`m standing in this vast world and I can go do what I want.` It really is--when it`s working well, it`s one of the most incredible experiences I`ve had in a game.`Howard received a Lifetime Achievement award in 2016. Later this week, he`ll become the 22nd inductee to the Academy of Interactive Arts & Science` Hall of Fame. As a college student in the early `90s, Howard literally knocked on Bethesda`s door to ask for a job. He officially started with the company in 1994, and The Terminator: Future Shock was his first credit at Bethesda.He was a designer on The Elder Scrolls II -- Daggerfall (1996) and then became a project lead for 1998`s The Elder Scrolls Adventures: Redguard, before continuing with the franchise with The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Skyrim.


 
2 viewsCategory: Entertainment > Games > PC
 
Shovel Knight: Specter of Torment Development Has Been Completed
(N4G PC)
PC Game Deals: Pillars of Eternity, Quantum Break, Hardware at Discount
(N4G PC)
 
 
blog comments powered by Disqus


Copyright © 2008 - 2024 Indigonet Services B.V.. Contact: Tim Hulsen. Read here our privacy notice.
Other websites of Indigonet Services B.V.: Nieuws Vacatures Science Tweets Nachrichten