`It`s a good moment to start finally working on our game to make it better.`
When Outriders launched back in April, there were questions as to whether it could live up to its potential. The 3-person co-op looter shooter seemed to want to combine frenetic, superpowered moves with fast-paced shooting, and promised that it wouldn`t be a live service title. In previews, it seemed like it might work. Unfortunately, the game at launch was riddled with problems, including server issues that prevented some from engaging in cross-play, and some bugs that would wipe a player`s inventory, enemies that would fire invisible bullets, and frequent crashes, among other things. Other great games on Xbox pushed it to the backburner quickly.
There were also balancing issues among the four classes that forced players into just a couple of small boxes in terms of playstyle, despite the game purporting you can play as you wished. Bullet builds were all the rage, which was unfortunate when classes like t...
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