While it was smaller this year, GDC still set the tone for the rest of the year.
GDC 2020 was one of the first major industry events that were affected by the approaching pandemic. So it makes sense that three years later, it would be one of the first to welcome games industry people back to live events.
The conference, which typically features five days of talks, networking opportunities, and expo floor booths, was more subdued this year. There were 12,000 people registered in-person, down from 29,000 in 2019, and around 5,000 opted to be virtual-only. The vibe around the conference was also strange, with many people noting it was the first large-scale event they had been to since lockdown began. It was a week of adjustments and compromise, with people trying to figure out how to keep demo areas and VR setups sanitized and constantly taking their masks off and putting them back on. GDC itself had strict rules about vaccinations and masking, but that didn`t spread to the rest of Sa...
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