Just for fun.
While industry-leading video game consoles remain a big part of Xbox`s toolkit, future growth will rely on new markets. With Xbox Game Pass as a vehicle, Microsoft can grow its gaming aspirations beyond the slim margins of the home console, expanding across PC, and crucially, into our pockets, via cloud-based delivery on Android and iOS devices.
All of this remains anchored in Xbox consoles, though. Cloud games are built to be console-first, with UI scaled for TV, controls that are gamepad-first, and cameras that assume a larger screen space at a 16:9 aspect ratio.
Microsoft does have an API for building `cloud-aware` games, which can present differently if a smaller screen is detected, complete with bespoke touch controls. This API will improve over time, as will the uptake from developers, but a dedicated Xbox-style `handheld` could solve the UX gap in one fell swoop.
I`ve always thought of the Nintendo Switch as the ultimate Xbox Game Pass cloud device. It`s the ...
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