It`s a dark, brutal world but one with roguish charm.
Diablo 4 was present at BlizzConline in a big way with the gory reveal of the Rogue class, the fourth of five classes that`ll be present in the game at launch. Shortly after the reveal, I had the chance to take part in a group interview with Joseph Piepiora and Careena Kingdom, Lead Systems Designer and Lead Animator on Diablo 4, respectively, who shared more about the Rogue, how player vs player (PvP) combat works and more.
To start things off, Piepiora is quite clear that PvP is `high risk, high reward` as the team wants to `erase the idea that PvP needs to be fair.` While it sounds harsh, the explanation is reasonable: PvP isn`t taking place in an arena but rather in the many open-world Fields of Hatred, where players gather Shards of Hatred, a PvP reward item. When players go to purify these items for the rewards, PvP is opened up. This means that it isn`t necessarily happening under ideal conditions, as players might not ha...
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