Developer 2K has completely reinvented MyCareer Mode for WWE 2K19. The story-driven mode is much like NBA2K`s MyCareer Mode, where your created character is on a journey to become the best at their craft. In WWE 2K19, you start out in the indies, wrestling in high schools and working your way to the top of WWE, all while MyCareer Mode`s Barron Blade--who has been in previous year`s games--guides you.Much like last year`s edition, you start with a limited set of options to create your character, which is a bit of a bummer, as I would have rather had the option of creating a monstrous, disfigured man-beast over a guy that simply had poor tastes in hairstyles. However, that`s where this year`s edition and last`s similarities end. Case in point: In a first for the series, MyCareer is accompanied by voice over work from WWE superstars, as GameSpot learned when we got an early chance to play the game at a 2K event at the WWE Performance Center in Orlando, Florida.After creating your wrestler, you`re plugged into the story of an aspiring superstar who sleeps in his van. He or she has the chance to leave the indies, wrestling in high school gyms and parking lots as they work their way toward working for WWE. However, it`s a linear story, and that means no more aimlessly running around the backstage of shows, an issue that made WWE 2K18`s MyCareer mode tedious and less fun than it could have been. `It`s also a game design 101 thing to where we`re definitely learning a ton and we have a lot of benefit,` producer and designer John Race told GameSpot. `And we gave it the cinematic treatment that NBA was giving it, but it was also, if you`re gonna have a decision in our game, does it feel like it`s important? Is the player able to tell what their decision did, because if they can`t, maybe it`s not worth it. I think we`d all like to revisit backstage navigation again and having you run around, but can you populate that world enough to make it feel lived in? And if you can`t, ...
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