2K`s yearly release of its WWE series had gotten to the point where the publisher was ambitious and trying new things, but those changes and additions weren`t doing the series justice. Aspects of the game like MyCareer Mode had become tedious and repetitive the past couple of years. However, WWE 2K19 is a complete 180 from last year`s game, and it takes a lot of inspiration from `90s arcade gaming, primarily Mortal Kombat and NBA Jam.This year`s edition of the game adds elements like big head mode, where your wrestlers have--you guessed it--oversized heads. In addition, Tower Mode, which was revealed earlier this year, is akin to Mortal Kombat`s `Choose Your Destiny` where players decide what level of difficulty gauntlet they want to compete in. From there, players will pick a superstar and fight their way through other wrestlers, where stipulations may or may not be added to each match, like `submissions only` or `wrestlers can`t leave the ring.` These additions completely change the tone of the game compared to WWE 2K18.During a 2K press event at WWE`s Performance Center in Orlando, Florida, creative director Lynell Jinks explained that the developer wanted to change up the game entirely. `It`s kind of our motto this year was to make the game fun again,` Jinks told GameSpot. `We looked back on--like if you look at Towers--of things that we used to think were fun when we were kids, before we did this for a living, and it`s just like you think back on a lot of the older sports games or fighting games, like these are the things that I remember being fun. And that was kind of the driving force behind it. And it was just, again, hearing that message from the fans really stuck with us, like the game just isn`t fun anymore. And we wanted to change that.`Then, there`s the Payback System, a new game mechanic, in which players who are getting beaten down have a chance to make a comeback through sometimes very over-the-top ways. `There are some really fun things that hap ...
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