A closed alpha for Battlefield V was held last month, giving a small group of people an opportunity to try an `early` version of the map Arctic Fjord. Developer DICE has now published an in-depth blog post in which it discussed the data and feedback it gathered from the alpha.One of the main purposes of the alpha was to test Battlefield V`s technical components, including its `many backend systems, player scoring rate, and many other things.` Another area of focus was on the gameplay, and specifically, getting into matches. During the alpha, DICE ran into issues related to `matchmaking configuration` that resulted in error messages or players getting put into `less suitable server locations` that led to higher latency.During the alpha, joining matches via the server browser was easier for some, DICE reported. And while the server browser is a perfectly fine way to find a match, the developer said it`s also important that regular matchmaking work reliably as well. Effective matchmaking is a multi-step, layered process that involves things like server location, skill, and more.`There are many factors to juggle when it comes to matchmaking: finding players with equal latency and skill level, and more--and these factors all need to co-exist,` DICE said. `Getting the best possible matchmaking is a challenge of balance; we want to match you into the best possible server and experience, which may take a few moments of waiting, but at the same time not have you waiting too long to deploy.`DICE also reported that there were problems related to keeping Squads together during matches. You can be sure that these issues will be fixed by launch, as DICE said `keeping you and your squad buddies together is a big priority for us.`On top of working on improvements to stability and matchmaking, DICE is putting time into things like `improving the queue system, minimizing toxicity with a potential non-cross-faction chat room, and squashing strange bugs.`Here are some gameplay iss ...
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