The hardest part of writing up Paradox games these days is trying to extrapolate where they´ll be in three or four years. A pioneer of games-as-a-service, Paradox´s grand strategy titles have a habit of growing into their skin over time, reinforced and patched up and given additional depth by an efficient (almost too efficient) post-release plan.So taking a first look at the newly announced Imperator: Rome feels almost meaningless in some ways-even more so when it comes by way of a hands-off presentation. But spending an hour with the game left us with some initial impressions and information.Morituri te salutant
I´m going to break with convention and say that, at least in theory, I´m more excited for a Paradox grand strategy game set in Ancient Rome than I would be for Victoria III, the game fans have requested (read: demanded) for years now. There´s so much flavor to Roman history. More than perhaps any other era, Rome lends itself to the `Great Men of History` idea. Julius Caesar and Pompey. Augustus, and his descendants both surprisingly competent (Claudius) and criminally the opposite (Nero). Spartacus and his slave rebellion. Marc Antony and Cleopatra. And from outside Rome itself, Hannibal, Pyrrhus, Jugurtha, and Boudica.To read this article in full, please click here
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