Out of the numerous games to spring up under the Bit.Trip umbrella, it`s not exactly a surprise that the most accessible of the bunch, Bit.Trip Runner, would be the one to transcend its retro-styled roots. In bringing the Runner games` mechanics to a fancier playground on the Switch, developer Choice Provisions has made its most ambitious game yet--but in doing so, may have revealed the limits to how far it can push the concept. It`s also the most difficult, and if you haven`t already invested in a good sturdy case for the Switch that might stand up to having the system thrown at terminal velocity out of a living room window, now would be a good time.On paper, the gameplay is as deceptively simple as it`s always been. Your character runs forward automatically, and it`s up to you to jump, duck, slide, and kick down obstacles until you reach the finish line. The secret sauce of the Runner series is that every action and every item in a stage is plotted to work with its music, a whole game trekking along to simple melodies. Stages can be unpredictable, but if you have any sense of rhythm whatsoever, losing yourself to the music can get you through the tougher moments.None of Runner 3īs tunes are terribly catchy, and quite frankly, it makes me wistful for the innovative chiptunes that accompanied the original Bit.Trip Runner. Most of the tracks settle for rudimentary and quirky when they couldīve absolutely gone big and eclectic. The furthest Runner 3 branches out in that regard is in the Danny Elfman-like haunted house tunes that accompany much of the second area of the game. At most, the music does the bare minimum: providing a beat for you to follow.Most people will be able to blast through the first few stages easily, but Runner 3 ramps up the difficulty early on. Around the halfway point of the first area, stages start changing perspectives to an angle, but the shifts in viewpoint can make some of the jumps trickier than they need to be and obscure some obstacl ...
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