Steve Jobs` attitude towards John Carmack`s games, and how he got up to speed at Pixar.
John Carmack, famously of ID Software and creator of Doom, among other industry-shaping games, and Andy Raskin, a consultant who once interned at Apple, both recently shared anecdotes about Steve Jobs.
Carmack`s was first hand and as much of a rollercoaster ride as you might expect.
From Facebook (yeah, sorry, he`s intertwined with Oculus, which is owned by Facebook):
I consider this one of the biggest indirect impacts on the industry that I have had. OpenGL never seriously threatened D3D on PC, but it was critical at Apple, and that meant that it remained enough of a going concern to be the clear choice when mobile devices started getting GPUs. While long in the tooth now, it was so much better than what we would have gotten if half a dozen SoC vendors rolled their own API back at the dawn of the mobile age.
I wound up doing several keynotes with Steve, and it was always a crazy fire ...
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