In Fe, your most powerful tool is your voice. You, a small fox-like creature, can use your songlike call to befriend other animals, open up new pathways in the environment, and distract the game`s mechanical enemies. But you also have to know when to stay quiet and silently read the signals of the other forest animals around you. Communication, and the connections between living things, are at the heart of Fe`s gorgeous woodland world. That world is a delight to explore, and though the act of exploration never builds to something greater, it`s a captivating and often melancholic look at our relationship with nature.Fe drops you in the forest all alone, with no clear purpose or direction. You can communicate using a garbled, baby-talk sort of call, and you`re given one small bit of instruction as you begin to wander the ethereal forest: `Sing gently with animals.` The harder you press the trigger, the louder you`ll `sing,` and you have to strike the right note to communicate with the different species around you.Each species` unique song has its own use; certain plants respond to birds` calls, while others only open for deer`s voices. In addition to being absolutely adorable, a baby salamander`s chirp will open up a pink flower you can bounce on to get to high-up areas. Animals you befriend will follow you around, and their songs will give you access to places you couldn`t reach alone. You need to work with the other animals--and eventually learn their various `languages`--to traverse the forest.Exploring in Fe is very much a give-and-take. Early on, you can`t get anywhere without the help of another animal, but typically, those animals (or the plants they interact with) are leading you to others who need help. In one of the most memorable parts of the game, following a deer through the woods will lead you to a giant deer struggling against its chains. You have to sneak your way past machines patrolling the area, destroy the machines` webs to break the chains and ...
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