1146 feeds
357 categories
10255 articles (<24 hours)
10 registered users

Use the Mobile version

Follow our Twitter feed

View our Linkpartners


Register | Retrieve

Valid HTML 4.01 Transitional

RSS FeedsHow Loot Boxes Led To Never-Ending Games (And Always-Paying Players)
(WorldNews Music)


14 november 2017 15:40:21

How Loot Boxes Led To Never-Ending Games (And Always-Paying Players)
(WorldNews Music)

Jesse Houston and his team at Bioware had honest intentions when they introduced loot boxes to Mass Effect 3 in 2012. Related Activision Researched Using Matchmaking Tricks to Sell In-Game Items In-game purchases are a multi-billion dollar business for Activision The team wanted to add multiplayer to the game, and focus testing showed that players were interested, but tacking on an entirely new mode was an expensive endeavor. To help justify the development costs, Bioware allowed players to purchase randomized packs of gear that would improve their multiplayer characters, similar to what players could earn for free by grinding through matches. "Multiplayer at the time was a very...
12 viewsCategory: Entertainment > Music
See David Letterman, Kim Kardashian Read Mean Tweets About Jimmy Kimmel
(WorldNews Music)
Muse is a simple dedicated Amazon Alexa add-on for the car
(WorldNews Music)
blog comments powered by Disqus

Copyright © 2008 - 2018 Indigonet Services B.V.. Contact: Tim Hulsen. Read here our privacy notice.
Other websites of Indigonet Services B.V.: Nieuws Vacatures Science Tweets Travel Photos Nachrichten Indigonet Finances Leer Mandarijn