I feel a little creepy. Sitting at a table across from me are actor Josh Gad and frequent South Park collaborator Bill Hader, talking with animated gusto. At the head of the long boardroom style table, Trey Parker listens carefully before also bursting into laughter.I have no idea what they`re saying. I`m just watching them for a few moments from across the room as I stand on the second floor railing of the South Park Studios. I`m looking into the writer`s room, a glass-walled area filled with white boards, sketches, and chicken scratch writing.Except for that animated discussion and a group of reporters in a room behind me, the studio is otherwise quiet. It`s the week before the first episode of South Park season 21 airs, and the day before the larger crew will show up and begin the ten grueling weeks of production.I`m here to witness, in this brief moment of respite, how the team coordinates with Ubisoft San Francisco to turn South Park into a living video game world. Trey Parker and Matt Stone are the head and face of South Park, but they rely on a surprisingly large number of people to make sure everything actually happens. And one of those people key to the video game is Jason Schroeder.I. The HandJason Schroeder doesn`t look like someone who works on a game like South Park. Unassuming, with wispy brown hair, his calm humility feels almost at odds with a series that`s defined by how over-the-top it goes.But Schroeder, just like The Fractured But Whole, is more than he seems on the surface. His role as the game`s creative director is itself a wide departure from his studio`s previous projects, the most notable of which is probably the `rhythm game with real guitars game` Rocksmith. But with the transition to Fractured But Whole, the office has nearly tripled in size.Schroeder joined was also in LA for the visit to South Park Studios, but the SF to LA trip, whether it`s in person or via teleconference, is a normal part of his job. At the end of the trip, `I g ...
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