EA`s beta test for Star Wars Battlefront II has concluded. It showcased the game`s new weapons, maps, heroes, and increased depth, but much of the discussion surrounding the game has centered around something that wasn`t actually in the beta: microtransactions. Battlefront II will give away things like maps and character DLC for free, but it will use a loot box-style system for unlocking various upgrades that has fans concerned. We recently discussed how Battlefront II`s microtransactions work and why they are a big problem, but developer DICE has now spoken out to try to assuage fears that the game will be pay-to-win.In a new blog post, DICE outlined some of the balance changes it`s making in the wake of the beta. The big focus, however, was on microtransactions and clarifying how they work and why DICE feels you can`t just pay your way to the top of the leaderboards. `We know you have a lot of questions about crates and progression, so we want to clarify a few things, as the complete system was not in the beta and will continue to be tuned over time,` it said.`As a balance goal, we`re working towards having the most powerful items in the game only earnable via in-game achievements,` it explained. Crates are obtained by completing challenges `and other gameplay milestones` or by purchasing them--either with credits earned in-game or real-world money. Inside crates, you`ll find Star Cards, emotes, victory poses, and outfits; any duplicate Star Cards you receive are turned into crafting parts that can be put toward other Star Cards of your choosing.Star Cards impact gameplay and are players` major concern. DICE claims there is more to becoming powerful than simply buying a crate and getting a good Star Card. `You have to earn the right to be able to upgrade Star Cards and unlock most weapons,` it explained. `You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.`Despite DICE`s reassurances, there are s ...
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