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RSS FeedsDestiny 2: Loadouts Are Not Locked In Raids, Director Confirms
(GameSpot PS3 News)

 
 

23 august 2017 04:59:46

 
Destiny 2: Loadouts Are Not Locked In Raids, Director Confirms
(GameSpot PS3 News)
 


A new detail about Bungie`s highly anticipated shooter Destiny 2 has come to light. Game director Luke Smith said on Twitter today that loadouts will not be locked during raids.Smith said Bungie wanted to avoid a situation where someone might quit a raid to equip a newly acquired weapon, and then rejoin. This sounds like a welcome change for the sequel, as it`ll be a way to stay in the action better than before.Raids in D2 don`t have locked loadouts.We don`t want this;`I just got Midnight Coup to drop, let me quit to equip and I`ll rejoin.` — Luke Smith (@thislukesmith) August 22, 2017It appears that Smith`s comments came in response to a PCGamesN story that talked about some of the activities in Destiny 2 that will lock your loadout.Locking down players` loadouts is something that Destiny 1 never did. In any situation, players could modify their gear and weapons to best suit the activity they were playing. In Destiny 2, however, certain high-level activities will prevent you from changing your loadout and subclass.Smith previously talked about how Bungie`s ambition is to make some parts of Destiny 2 more difficult, and it seems like locking loadouts for some activities is part of that drive.`If you think of your weapons and items as a golf bag, we want you to look into your golf bag before you start an activity and go, `Oh, what should we bring to this?`` Smith said. `For some of those activities, you`re going to be loadout-locked once you start which means you can`t change. The difficulty, certainly at the pinnacle level of the game, we tried to make a much tougher game.`Destiny 2 launches on September 6 for PS4 and Xbox One, before coming to PC in October. The Destiny 2 PC beta starts later this month, and you can watch a trailer for it here. In other Destiny 2 news, Bungie recently discussed how it could have made the game run at 60 FPS on console but decided against it.


 
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